IO亚稳态增加一次打拍,语法优化面积

This commit is contained in:
RuigeLee
2024-04-15 17:01:26 +08:00
parent 7bc3136790
commit 8040a20f6e

View File

@@ -15,26 +15,6 @@ class ManualParamBundle extends Bundle{
abstract class BackBoardSlvLocal extends BackBoardSlvBase with BackBoardSlvDown with BackBoardSlvUp{ abstract class BackBoardSlvLocal extends BackBoardSlvBase with BackBoardSlvDown with BackBoardSlvUp{
// def STATUSWR_ADDR : UInt = "h00".U //01
// def DATA_PERWR_ADDR : UInt = "h02".U //03
// def DATA_SINWR_ADDR : UInt = "h04".U //05
// def STATUSRD_ADDR : UInt = "h00".U //01
// def DATA_PERRD_ADDR : UInt = "h02".U //03
// def DATA_SINRD_ADDR : UInt = "h04".U //05
// def VENDORID_ADDR : UInt = "h10".U
// def MODULEID_ADDR : UInt = "h12".U
// def HVERSION_ADDR : UInt = "h14".U
// def SVERSION_ADDR : UInt = "h16".U
// def BATCHNUM_ADDR : UInt = "h18".U
// def SERIAL0_ADDR : UInt = "h1a".U
// def SERIAL1_ADDR : UInt = "h1c".U
// def SERIAL2_ADDR : UInt = "h1e".U
val param = IO(Input( new ManualParamBundle )) val param = IO(Input( new ManualParamBundle ))
val statusPage = downReg(0)(3,0) val statusPage = downReg(0)(3,0)
@@ -129,56 +109,49 @@ trait BackBoardSlvIn { this: BackBoardSlvLocal =>
val in = IO(Input(UInt((8*gp).W))) val in = IO(Input(UInt((8*gp).W)))
val flitCnt = RegInit(MixedVecInit(Seq( 0.U(1.W), 0.U((log2Ceil(256/32)).W), 0.U(1.W), 0.U(1.W), 0.U(1.W), 0.U(1.W), 0.U(1.W), 0.U(1.W), 0.U(1.W)) )) val flitCnt = RegInit(MixedVecInit(Seq( false.B, 0.U(3.W), false.B, false.B, false.B, false.B, false.B, false.B, false.B) ))
val flitTrigger = Wire(Vec(9, Bool())) val flitTrigger = Wire(Vec(9, Bool()))
flitTrigger(0) := ~RegNext(flitTrigger(0)) flitTrigger(0) := ~RegNext(flitTrigger(0))
// flitTrigger(1) := usTrigger flitTrigger(1) := flitCnt(1) === 7.U
flitTrigger(1) := flitCnt(1) >= (256/32-1).U
when( ~RegNext(usTrigger) & usTrigger ){ when( ~RegNext(usTrigger) & usTrigger ){
when( flitTrigger(1) ){ flitCnt(1) := flitCnt(1) + 1.U
flitCnt(1) := 0.U
} .otherwise{
flitCnt(1) := flitCnt(1) + 1.U
}
} }
flitTrigger(2) := flitCnt(2) === 1.U flitTrigger(2) := flitCnt(2)
when( ~RegNext(flitTrigger(1)) & flitTrigger(1) ){ when( ~RegNext(flitTrigger(1)) & flitTrigger(1) ){
flitCnt(2) := flitCnt(2) + 1.U flitCnt(2) := ~flitCnt(2)
} }
flitTrigger(3) := flitCnt(3) === 1.U flitTrigger(3) := flitCnt(3)
when( ~RegNext(flitTrigger(2)) & flitTrigger(2) ){ when( ~RegNext(flitTrigger(2)) & flitTrigger(2) ){
flitCnt(3) := flitCnt(3) + 1.U flitCnt(3) := ~flitCnt(3)
} }
flitTrigger(4) := flitCnt(4) === 1.U flitTrigger(4) := flitCnt(4)
when( ~RegNext(flitTrigger(3)) & flitTrigger(3) ){ when( ~RegNext(flitTrigger(3)) & flitTrigger(3) ){
flitCnt(4) := flitCnt(4) + 1.U flitCnt(4) := ~flitCnt(4)
} }
flitTrigger(5) := flitCnt(5) === 1.U flitTrigger(5) := flitCnt(5)
when( ~RegNext(flitTrigger(4)) & flitTrigger(4) ){ when( ~RegNext(flitTrigger(4)) & flitTrigger(4) ){
flitCnt(5) := flitCnt(5) + 1.U flitCnt(5) := ~flitCnt(5)
} }
flitTrigger(6) := flitCnt(6) === 1.U flitTrigger(6) := flitCnt(6)
when( ~RegNext(flitTrigger(5)) & flitTrigger(5) ){ when( ~RegNext(flitTrigger(5)) & flitTrigger(5) ){
flitCnt(6) := flitCnt(6) + 1.U flitCnt(6) := ~flitCnt(6)
} }
flitTrigger(7) := flitCnt(7) === 1.U flitTrigger(7) := flitCnt(7)
when( ~RegNext(flitTrigger(6)) & flitTrigger(6) ){ when( ~RegNext(flitTrigger(6)) & flitTrigger(6) ){
flitCnt(7) := flitCnt(7) + 1.U flitCnt(7) := ~flitCnt(7)
} }
flitTrigger(8) := flitCnt(8) === 1.U flitTrigger(8) := flitCnt(8)
when( ~RegNext(flitTrigger(7)) & flitTrigger(7) ){ when( ~RegNext(flitTrigger(7)) & flitTrigger(7) ){
flitCnt(8) := flitCnt(8) + 1.U flitCnt(8) := ~flitCnt(8)
} }
for( j <- 0 until gp ) { for( j <- 0 until gp ) {
@@ -197,11 +170,12 @@ trait BackBoardSlvIn { this: BackBoardSlvLocal =>
val flitter = RegInit(VecInit( Seq.fill(32){false.B})) val flitter = RegInit(VecInit( Seq.fill(32){false.B}))
val flitHi = RegInit(0.U((log2Ceil(32)).W)) val flitHi = RegInit(0.U((log2Ceil(32)).W))
val shiftIn = RegNext( in(i+8*j) )
( 0 until 9 ).map{ k => ( 0 until 9 ).map{ k =>
when( digitalFilter === k.U ){ when( digitalFilter === k.U ){
when( (if( k == 0 ){ true.B } else {~RegNext(flitTrigger(k)) & flitTrigger(k)}) ){ when( (if( k == 0 ){ true.B } else {~RegNext(flitTrigger(k)) & flitTrigger(k)}) ){
flitter(0) := in(i+8*j) flitter(0) := shiftIn
(1 until 32).map{ k => (1 until 32).map{ k =>
flitter(k) := flitter(k-1) flitter(k) := flitter(k-1)
} }
@@ -214,16 +188,16 @@ trait BackBoardSlvIn { this: BackBoardSlvLocal =>
flitHi := flitHi - 1.U flitHi := flitHi - 1.U
} }
when( flitHi >= 26.U ){ when( flitHi >= 25.U ){
digitalIn(i) := true.B digitalIn(i) := true.B
} .elsewhen( flitHi <= 6.U ){ } .elsewhen( flitHi <= 6.U ){
digitalIn(i) := false.B digitalIn(i) := false.B
} }
val fliterCnt = WireDefault( VecInit( (1 until 32).map{ k => flitter(k) }) ) // val fliterCnt = WireDefault( VecInit( (1 until 32).map{ k => flitter(k) }) )
assert( flitHi <= 31.U ) // assert( flitHi <= 31.U )
assert( fliterCnt.count( (k:Bool) => k === true.B ) === flitHi ) // assert( fliterCnt.count( (k:Bool) => k === true.B ) === flitHi )
} }
} }